Secret Four
A strategic 2D board game with turn-based gameplay, directional mechanics and human-vs-human multiplayer networking.
UNITY GAME DEVELOPER
I build games with Unity and C#, focusing on gameplay systems, AI, multiplayer, UI, reusable architecture and cross-platform development for PC and mobile.
SELECTED WORK
Game projects that demonstrate gameplay programming, AI, systems design, multiplayer development and practical game architecture.
A strategic 2D board game with turn-based gameplay, directional mechanics and human-vs-human multiplayer networking.
A 2D puzzle game where the player and mirrored character reach their exits through synchronized movement and special tile mechanics.
A published Unity Android game with single-player AI and local multiplayer, built for responsive mobile gameplay.
A strategic Connect Four-style game featuring AI difficulty levels, local multiplayer and board logic.
PROFILE
I'm Mohammed Nizam K N, a Unity Game Developer and Gameplay Programmer with a B.Tech in Computer Science & Engineering. I build games from concept through implementation, testing and deployment across platforms.
My work covers gameplay programming, game architecture, AI, UI, level systems, debugging, optimization and multiplayer development. I enjoy turning gameplay ideas into reusable and maintainable systems.
I also founded MN7 Studios, where I develop original Unity games and experiment with reusable tools and development workflows.
TECH STACK
Technologies and systems I use to build games and supporting tools.
BACKGROUND
Built foundations in programming, software engineering, algorithms and game development.
Hands-on Unity development across gameplay programming, AI systems, UI, mobile development and collaborative game projects.
Created a reusable Unity Store System asset for a UAE client, designed to be integrated across games with configurable products, categories and store functionality.
Developing the reusable store system into a Unity Asset Store product. The asset is being prepared and submitted through the Unity Asset Store publishing process.
Developing and publishing independent Unity games while building reusable systems and mobile game experiences.
INDEPENDENT GAME DEVELOPMENT
An independent game-development studio focused on original Unity games, reusable development systems and mobile experiences.
EARLIER WORK
Earlier Unity projects that helped build my foundation in game development.
Early Unity project covering player movement, enemy AI, shooting, collision detection, UI and gameplay power-ups.
Collaborative 3D Unity project where I contributed to gameplay programming, UI, debugging and feature development.
GET IN TOUCH
I'm open to Unity development opportunities, collaborations and game-development projects.